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Dwarf fortress unused plant cloth

WebMill 5 plants when amount of "dye boxes and bags" (item: boxes and bags; trait: dye items) is at most 10. Be sure to use to use a stockpile without barrels for the dyes. This works well. Combine it with. process 5 plants when amount of pig tail thread (item: thread; material: pig tail) is at most 30. weave 5 thread to cloth when amount of ... WebFeb 1, 2024 · If your dwarf is possessed, they likely want a specific kind of cloth. You can perhaps get a clue by looking at their preferences. You can also carefully examine the …

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http://www.bay12forums.com/smf/index.php?topic=178004.0 WebMar 11, 2008 · Plant cloth and animal cloth are treated as two different things by the game engine. So if they wont accept your rope reed or pig tail cloth, that means they want cave spider silk cloth. Youre going to have to trade for that. Unless you have a cave on your map...but thats pretty rare. shooting in blount county alabama https://deeprootsenviro.com

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WebDec 23, 2024 · When you set a work order at the clothier's, there are separate work order listings for items made from plant cloth, animal cloth, and silk. They won't substitute … WebSet your seasonal numbers to annual expected demand /4 (or monthly /12) and you will get a steady supply of clothing that replenishes what is wearing out every two years. (i.e. 100 dwarfs need 50 sets of clothing per year so roughly 15 sets per season, or 4 … WebTo get rid of trees, designate the area for removing trees (d-t). You will need an axe. To get rid of plants, designate the area for plant gathering (d-p). Plants don't block farm plots … shooting in boca raton today

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Dwarf fortress unused plant cloth

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Cloth is a common trade good brought by all civilizations, particularly if your fortress is running low on clothing. Elves tend to bring rope reed cloth, humans bring wool, and dwarves bring pig tail. It is entirely possible to run your clothing industry off of the cloth imports brought by these caravans, but it can be rather … See more Cloth can be used to produce clothing, bags, and ropes at a clothier's workshop. While a fort's need for bags varies based on the particular industries it pursues, and chains can … See more Cloth is produced by weavers, who will take plant fiber, yarn, or silk thread (but not hair thread) to a loom and weave it into usable cloth. This means that a fort can produce its own cloth … See more Normally, cloth will be stored in designated cloth stockpiles, with multiple units of cloth fitting into bins if any are available. Hospitals will instead store cloth in chests or bagsif you build those within its boundaries, though … See more WebIt is made from pig tail fiber cloth. The thread is midnight blue, superbly colored with dimple dye. On the item is an exceptionally designed image of waves in rope reed fiber by Urist McClothier. It is made from well-crafted …

Dwarf fortress unused plant cloth

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WebJul 12, 2012 · The step-by-step guide to turning pig-tails into useable cloth is as follows: Grow pig-tails, or order your herbalists to scrounge the caverns for 'naturally grown' pig … WebSanctume • 9 yr. ago. Create a custom stockpile p-c-t. Enable Food. Block All. Permit Plants. Check the stockpile q, Take from Anywhere, set max barrels R. Go to Dwarf …

WebJan 26, 2024 · Pig tail to thread in a Farmer's Workshop, thread to cloth in a Loom (this is automatic), cloth to clothing at a clothier's shop. Dye is nice, but it's a good bit of labor. Similar process with other thread making plants. Wool needs shearing, loom, clothier. It needs a refuse stockpile, then thread. Wool is also yarn. WebAug 3, 2013 · I produce cloth, but no clothes. The exact message I get is "Clothier cancels Make cloth : Need 1 unused plant cloth". Which is nt exactly …

WebI believe the method that worked was setting the Uniform to replace any clothing, and then reapplying the uniform to the squad. After doing that, they put all of their clothing in the …

WebAt a Loom ( b - w - o ), order a dwarf to w eave cloth (plant thread). This task requires the "Weaving" labor. At a Clothier's Workshop ( b - w - k ), finally you can order a dwarf (with the clothesmaking labor) to make cloth bags. (Select cloth, rather than silk or yarn, and then select bag, which is either 'n' or 'b'). Share Improve this answer shooting in bluefield wvWebTo convert plant fiber into thread, you must construct a farmer's workshop and add a "p rocess plants" task. If there is an available plant fiber material, a dwarf with the plant processing labor assigned will take the plant fiber … shooting in boise city oklahomahttp://www.bay12forums.com/smf/index.php?topic=112559.0 shooting in bogieWebCan't make cloth for my dwarves : Need 1 unused plant cloth. Hi ! I have encounter a problem recently, I can't make cloth for my dwarves. No matter which cloth I want to … shooting in bolingbrook last nightWebDwarf Fortress Adventure game Gaming 7 comments Best Add a Comment cybercuzco • 5 hr. ago Cloth = made from ramie, cotton, pig tails etc. you don’t spin those you “process plants” in a farmer workshop to get the thread to weave. Yarn cloth = shear an animal, spin the thread then weave. shooting in boise idaho mallWebIt keeps saying 'needs unused plant cloth' despite the fact that I have 150+ Pig Tail fiber cloth in my stocks just sitting there. Any idea why this is? Related Topics . Dwarf … shooting in boldo alWebJul 2, 2012 · Dwarf Fortress > DF Gameplay Questions (Moderators: Toady One, ... Any tips on how to setup my weaving properly. I constantly get this message: "xxx, cancels Weave Thread into Cloth: Needs 1 unused collected plant thread." Yet, I have a stockpile nearby with: a "Cloth Bin (maple <#48>" where there is 14x "pig tail fiber thread" Logged shooting in bolingbrook today